Prince of Persia The Sands of Time Free Download Full Version - Prince of Persia Download Free Link

 Prince of Persia The Sands of Time Free Download Full Version - Prince of Persia Download Free Link

Prince of Persia: The Sands of Time is an activity experience computer game created and distributed by Ubisoft. Uncovered in March 2003, it was delivered across Game Boy Advance, PlayStation 2, GameCube, Xbox and Microsoft Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series, made by Jordan Mechner. Mechner filled in as inventive specialist, planner, and situation essayist for The Sands of Time. 



The game follows an anonymous Prince whose father sacks an old city at the induction of a treacherous Vizier. During the assault, the Prince acquires an antique called the Dagger of Time, while his dad's military catches an hourglass containing the puzzling Sands of Time. Visiting the royal residence of the Sultan of Azad to introduce the Sands as a gift, the Vizier fools the Prince into delivering the Sands, changing individuals of Azad into savage beasts under his influence. Along with Farah, a youthful Princess who knows the force of the Sands, the Prince attempts to address his slip-up and foil the Vizier's malevolent plans. The ongoing interaction rotates around the Prince's platforming capacities, separated by battles with the animals made by the Sands. A critical specialist in the game is utilizing the Dagger to rewind time if the Prince commits an error platforming, and utilizing it to kill and freeze foes. 

Idea work started in spring of 2001, after Ubisoft procured the Prince of Persia inventory. After Mechner was welcomed ready, creation started in June of that year. After the underlying story draft was rejected as it was too perplexing, the group started with four directing ideas, including the capacity to rewind time: this thought developed into the Dagger, the Sands, and the different forces identified with them. Mechner's content drew motivation from the Shahnameh, with the primary spotlight on making a straightforward account that worked with the speed of ongoing interaction. The game utilized Ubisoft's Jade motor, initially intended for Beyond Good and Evil, one more game distributed by the organization. Creation was pained, with the group dealing with issues with the motor design and postponements with climate resources, while additionally figuring out how to make a successful analyzer organization to search out the game's bugs. In 2004, an adaptation for cell phones was created and distributed in North America by Gameloft.

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